Surprisingly good. Better than a lot of Technology titles I've tried free elsewhere. Shared with my book club.
AI Game Engine Programming
by Brian Schwab
- Year
- 2004
- Language
- eng
- Format
- EPUB & PDF
Description
Stop relying on black-box tools and learn what actually powers the interactive worlds you play in. AI Game Engine Programming by Brian Schwab is not another tutorial on how to use a commercial engine — it is a deep dive into the underlying architecture that makes modern games possible. Schwab deconstructs the core systems from the ground up, teaching you to build a functional engine rather than just assembling components in a pre-built editor.\n\nThrough this comprehensive guide, you will master rendering pipelines, physics systems, entity management, and the AI frameworks that create believable non-player characters. You will learn how to implement pathfinding, state machines, and behavior trees that drive intelligent NPC behavior. This is essential reading for game developers who want to understand the low-level systems that drive the industry, and for anyone interested in the mechanics of interactive systems.
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